项目第四天
解决了路变墙 墙变路的问题
void onechange(ExMessage* msg)
{if (msg->message == WM_LBUTTONDOWN && msg->x >= 50 && msg->x <= 410 && msg->y >= 50 && msg->y <= 410){//printf("鼠标位置:x:%d y:%d\\n", msg->x, msg->y);int indexx = (msg->x - 50) / 30;//表示bint indexy = (msg->y - 50) / 30;//表示a//printf(" %d %d\\n", indexy, indexx);if (map[indexy][indexx]){map[indexy][indexx] = 0;//printf("ok");}else{map[indexy][indexx] = 1;}//printf(" 地图:%d ", map[indexy][indexx]);}
}
然后就是倒计时的问题
设置一个全局变量 来记录我开始的时间,然后一个结束时间在每一关当中,两个相减得到一个计时的数据,然后用30也就是我们倒计时的时间来减去这个数据,就可以得到一个倒计时
//倒计时
char str[100];
int countdown;
clock_t Starttime;//获取开始时间 结束时间在每一个关卡里面
//第一关倒计时
void onetime()
{int Endtime = clock();countdown = (int)((Endtime - Starttime) / CLOCKS_PER_SEC);countdown = 10 - countdown;//控制几秒倒计时sprintf_s(str, "%d s", countdown);printf("%d ", countdown);
}//倒计时结束的处理if (countdown < 0){zero = 1;one = 0;loser = 1;printf("\\n%d %d %d %d\\n", zero, one, loser, countdown);}
然后还解决了一下倒计时结束的问题,倒计时结束就会跳转到这个页面
然后 点击上面这个”四肢!栓栓的“就是再来一次 点击下面”脑袋!空空的“就是跳转到主界面
//输掉的函数
void losedraw()
{//切换图片加上双缓冲BeginBatchDraw();IMAGE img;loadimage(&img, "./lose.jpg", 500, 500);putimage(0, 0, &img);FlushBatchDraw();
}
void backoragain(ExMessage* msg)
{printf("鼠标位置:x:%d y:%d\\n", msg->x, msg->y);if (msg->message== WM_LBUTTONDOWN && msg->x >= 220 && msg->x <= 490 && msg->y >= 60 && msg->y <= 120)//再来一次{//判断是第几关 用一个level来判断switch (level){case 1:one = 1;loser = 0;level = 0;Starttime = clock();case 2:two = 1;loser = 0;case 3:three = 1;loser = 0;}printf(" 第一关%d\\n", one);}if (msg->message == WM_LBUTTONDOWN && msg->x >= 15 && msg->x <= 380 && msg->y >= 270 && msg->y <= 430)//返回主菜单{loser = 0;zero = 0;}
}
void lose()
{losedraw();ExMessage msg;if (peekmessage(&msg, EM_MOUSE)){backoragain(&msg);}
}
今天的代码
#include <stdio.h>
#include <easyx.h>
#include <graphics.h>
#include <math.h>
#include <conio.h>
#include <time.h>
int one,zero,two,three;
int level;
int winer, loser;
//倒计时
char str[100];
int countdown;
clock_t Starttime;//获取开始时间 结束时间在每一个关卡里面
//输掉的函数
void losedraw()
{//切换图片加上双缓冲BeginBatchDraw();IMAGE img;loadimage(&img, "./lose.jpg", 500, 500);putimage(0, 0, &img);FlushBatchDraw();
}
void backoragain(ExMessage* msg)
{printf("鼠标位置:x:%d y:%d\\n", msg->x, msg->y);if (msg->message== WM_LBUTTONDOWN && msg->x >= 220 && msg->x <= 490 && msg->y >= 60 && msg->y <= 120)//再来一次{//判断是第几关 用一个level来判断switch (level){case 1:one = 1;loser = 0;level = 0;Starttime = clock();case 2:two = 1;loser = 0;case 3:three = 1;loser = 0;}printf(" 第一关%d\\n", one);}if (msg->message == WM_LBUTTONDOWN && msg->x >= 15 && msg->x <= 380 && msg->y >= 270 && msg->y <= 430)//返回主菜单{loser = 0;zero = 0;}
}
void lose()
{losedraw();ExMessage msg;if (peekmessage(&msg, EM_MOUSE)){backoragain(&msg);}
}
//第一关
int a = 1, b = 1;//控制鼠鼠的坐标,把x y看成数组下标!然后通过数组下标来画鼠鼠
int aa, bb;
int map[12][12] =//第一个地图 1为可以走,0为不能走(这样子可以不用搞最外面的边界)
{{0,0,0,0,0,0,0,0,0,0,0,0},{0,1,1,0,1,1,1,0,0,0,0,0},{0,0,1,0,0,0,1,0,1,1,1,0},{0,1,1,1,1,0,1,1,0,0,1,0},{0,1,0,0,1,0,0,0,1,1,1,0},{0,1,1,1,1,0,1,1,0,0,1,0},{0,0,0,0,1,0,1,0,1,0,1,0},{0,1,1,0,1,0,1,0,1,0,1,0},{0,1,1,1,1,1,1,1,1,0,1,0},{0,0,0,0,0,0,0,0,1,1,1,0},{0,0,1,1,1,1,1,1,1,0,1,0},{0,0,0,0,0,0,0,0,0,0,0,0}
};
//到达终点 倒计时结束判断
void shuexport()
{if (a == 10 && b == 10){int is_ok = MessageBox(GetHWnd(), "提示", "你真的牛", MB_OKCANCEL);}//倒计时结束的处理if (countdown < 0){zero = 1;one = 0;loser = 1;printf("\\n%d %d %d %d\\n", zero, one, loser, countdown);}
}
//画图
void onedraw()
{//画图要在这个双缓冲里面BeginBatchDraw();//加载背景图片IMAGE img;loadimage(&img, "./shu.jpg", 500, 500);putimage(0, 0, &img); //绘制返回按钮settextstyle(30, 0, "华文彩云");outtextxy(20, 15, "返回");//下面是地图的绘画//鼠鼠的绘制setfillcolor(BLACK);if (a >= 0 && a < 12 && b >= 0 && b < 12 && map[a][b])//如果这个点在地图上为ok那么我们就画{int drawmousex = b;int drawmousey = a;fillrectangle(50 + (30 * drawmousex), 50 + (30 * drawmousey), 50 + (30 * drawmousex) + 30, 50 + (30 * drawmousey) + 30);//把它看作鼠鼠aa = a;bb = b;}else{int drawmousex = bb;int drawmousey = aa;fillrectangle(50 + (30 * drawmousex), 50 + (30 * drawmousey), 50 + (30 * drawmousex) + 30, 50 + (30 * drawmousey) + 30);a = aa;b = bb;}setfillcolor(RED);//定义墙壁的图片 墙壁的绘制IMAGE wall;loadimage(&wall, "./wall.jpg", 30, 30);for (int i = 0; i < 12; i++){for (int j = 0; j < 12; j++){if (!map[i][j])//j表示x i表示yf{int drawx = j;int drawy = i;putimage(50 + (drawx * 30), 50 + (drawy * 30), &wall);//fillrectangle(50+(30*j), 50 + (30 * i), 50 + (30 * j)+30, 50 + (30 * i)+30);}//printf("%d %d %d\\n ",i,j,map[i][j]);//illrectangle(i , j , i + 20, j + 20);}}//倒计时的绘制setbkmode(TRANSPARENT);settextstyle(30, 0, "华文行楷");settextcolor(BLACK);//printf("%s", str);outtextxy(420, 420, str);FlushBatchDraw();
}
//鼠鼠的移动
void yidong()//通过全局变量x y来确定鼠鼠的移动
{//改变的是二维数组的地方 然后我们画图再重新定义两个变量map[a][b]if (_kbhit() != 0)//判断是否有键盘输入,防止_getch()导致函数卡着不动{char key = _getch();switch (key){case 72:a -= 1;//yy += 1;printf("上键\\n");break;case 80:a += 1;//yy -= 1;printf("下键\\n");break;case 75:b -= 1;//xx += 1;printf("左键\\n");break;case 77:b += 1;//xx -= 1;printf("右键\\n");break;}}
}
//第一关返回主菜单按钮
void oneback(ExMessage* msg)
{//printf("鼠标位置:x:%d y:%d\\n", msg->x, msg->y);if (msg->message == WM_LBUTTONDOWN && msg->x >= 20 && msg->x <= 80 && msg->y >= 15 && msg->y <= 45){one = 0;zero = 0;}//printf("%d %d ", one, zero);
}
//第一关的路变墙 墙变路
void onechange(ExMessage* msg)
{if (msg->message == WM_LBUTTONDOWN && msg->x >= 50 && msg->x <= 410 && msg->y >= 50 && msg->y <= 410){//printf("鼠标位置:x:%d y:%d\\n", msg->x, msg->y);int indexx = (msg->x - 50) / 30;//表示bint indexy = (msg->y - 50) / 30;//表示a//printf(" %d %d\\n", indexy, indexx);if (map[indexy][indexx]){map[indexy][indexx] = 0;//printf("ok");}else{map[indexy][indexx] = 1;}//printf(" 地图:%d ", map[indexy][indexx]);}
}
//第一关倒计时
void onetime()
{int Endtime = clock();countdown = (int)((Endtime - Starttime) / CLOCKS_PER_SEC);countdown = 10 - countdown;//控制几秒倒计时sprintf_s(str, "%d s", countdown);printf("%d ", countdown);
}
//第一关的主函数
void easy()
{level = 1;//画图onedraw();//倒计时onetime();//控制返回主界面 墙变路 路变墙ExMessage msg;if (peekmessage(&msg, EM_MOUSE)){//printf("88888");//返回主菜单oneback(&msg);//路变墙 墙变路onechange(&msg);}//控制鼠鼠移动yidong();//printf("%d %d\\n", a, b);//判断鼠鼠有没有到出口的函数 以及时间到达的处理shuexport();
}
//主菜单
//主菜单通往各个界面
void mousedown(ExMessage* msg)
{if (msg->message == WM_LBUTTONDOWN && msg->x >= 200 && msg->x <= 290 && msg->y >= 150 && msg->y <= 180){one = 1;zero = 1;Starttime = clock();}
}//主菜单的
void home()
{//背景图IMAGE img;loadimage(&img, "./shu.jpg", 500, 500);putimage(0, 0, &img);//第一关图片BeginBatchDraw();//双缓冲setbkmode(TRANSPARENT);settextstyle(30, 0, "华文彩云");outtextxy(200, 150, "走迷宫");//fillrectangle(200, 150, 290, 180);ExMessage msg;if (peekmessage(&msg, EM_MOUSE)){mousedown(&msg);}FlushBatchDraw();
}//主菜单
int main()
{initgraph(500, 500, SHOWCONSOLE);while (true){if (zero == 0){home();}if (one == 1){easy();//简单的关卡}if (loser == 1){lose();}}getchar();
}
明天就是做个外挂键,按一下直接出现最短到终点的路,还要搞一下终点的图形,然后再按照我现在写的再做几个地图就ok
下班下班o(* ̄▽ ̄*)ブ