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Canvas百战成神-圆(1)

Canvas百战成神-圆(1)

Canvas百战成神-圆

初始化容器

<canvas id="canvas"></canvas>canvas{border: 1px solid black;
}

让页面占满屏幕

*{margin: 0;padding: 0;
}
html,body{width: 100%;height: 100%;overflow: hidden;
}
::-webkit-scrollbar{display: none;
}

初始化画笔

let canvas=document.querySelector('canvas')
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
let c=canvas.getContext('2d');

以(x,y)为圆心,r为半径画一个圆

Canvas百战成神-圆(1)

var x=20;
var y=20;
var r=20;
c.beginPath()
c.arc(x,y,r,Math.PI*2,false);
c.strokeStyle='blue';
c.stroke();

创建一个动画帧

Canvas百战成神-圆(1)

function animate(){requestAnimationFrame(animate);console.log(1)
}
animate()

让圆以速度vx直线运动

Canvas百战成神-圆(1)

var x=20;
var y=20;
var r=10;
var vx=1;
var width=canvas.width
var height=canvas.heightfunction animate(){requestAnimationFrame(animate);c.clearRect(0,0,width,height);c.beginPath()c.arc(x,y,r,Math.PI*2,false);c.strokeStyle='blue';c.stroke();x+=vx
}
animate()

当圆碰到边界时反弹

Canvas百战成神-圆(1)

var x=30;
var y=30;
var r=20;
var vx=4;
var width=canvas.width
var height=canvas.heightfunction animate(){requestAnimationFrame(animate);c.clearRect(0,0,width,height);c.beginPath()c.arc(x,y,r,Math.PI*2,false);c.strokeStyle='blue';c.stroke();
//到达边界时速度变为相反数if(x-r<0 || x+r>width){vx=-1*vx}x+=vx
}
animate()

给圆加上一个y轴的速度

Canvas百战成神-圆(1)

//添加一个y轴的速度
var x=30;
var y=30;
var r=20;
var vx=4;
var vy=3;
var width=canvas.width
var height=canvas.heightfunction animate(){requestAnimationFrame(animate);c.clearRect(0,0,width,height);c.beginPath()c.arc(x,y,r,Math.PI*2,false);c.strokeStyle='blue';c.stroke();if(x-r<0 || x+r>width){vx=-1*vx}if(y-r<0 || y+r>height){vy=-1*vy}x+=vxy+=vy
}
animate()

令圆的大小,生成点,速度随机

Canvas百战成神-圆(1)

//加上随机数
var r=(Math.random()+0.5)*10+10;
var width=canvas.width
var height=canvas.height
var x=Math.random()*(width-2*r)+r;
var y=Math.random()*(height-2*r)+r
var vx=(Math.random()-0.5)*8;
var vy=(Math.random()-0.5)*8;function animate(){requestAnimationFrame(animate);c.clearRect(0,0,width,height);c.beginPath()c.arc(x,y,r,Math.PI*2,false);c.strokeStyle='blue';c.stroke();if(x-r<0 || x+r>width){vx=-1*vx}if(y-r<0 || y+r>height){vy=-1*vy}x+=vxy+=vy
}
animate()

函数化,批量化生成圆

Canvas百战成神-圆(1)

function Circle(x,y,vx,vy,r){this.x=x;this.y=y;this.vx=vx;this.vy=vy;this.r=r;this.draw=function(){c.beginPath()c.arc(this.x,this.y,this.r,Math.PI*2,false);c.strokeStyle='blue';c.stroke();}this.update=function(){if(this.x-this.r<0 || this.x+this.r>width){this.vx=-1*this.vx}if(this.y-this.r<0 || this.y+this.r>height){this.vy=-1*this.vy}this.x+=this.vxthis.y+=this.vythis.draw()}
}var width=canvas.width
var height=canvas.height
var circleArray=[]
for (var i=0;i<10;i++){var r=(Math.random()+0.5)*10+10;var x=Math.random()*(width-2*r)+r;var y=Math.random()*(height-2*r)+rvar vx=(Math.random()-0.5)*8;var vy=(Math.random()-0.5)*8;circleArray.push(new Circle(x,y,vx,vy,r))
}
var circle = new Circle(20,50,5,5,30)
function animate(){requestAnimationFrame(animate);c.clearRect(0,0,width,height);for (var i=0;i<circleArray.length;i++){circleArray[i].update()}
}
animate()

实心圆

Canvas百战成神-圆(1)

//在Circle的draw()方法后写上c.fill()方法
this.draw=function(){c.beginPath()c.arc(this.x,this.y,this.r,Math.PI*2,false);c.strokeStyle='blue';c.stroke();c.fillStyle=colorArray[Math.floor(Math.random()*colorArray.length)]c.fill()
}

靠近鼠标的圆变大,远离再变小

Canvas百战成神-圆(1)

var maxRadius=40
var minRadius=4var mouse={x:undefined,y:undefined
}window.addEventListener("mousemove", function(event){mouse.x = event.xmouse.y = event.y
})
//在update方法里加上判断
if(mouse.x-this.x<50 && mouse.x-this.x>-50 && mouse.y-this.y<50 && mouse.y-this.y>-50){if(this.r<maxRadius){this.r+=1}
}else if(this.r>minRadius){this.r-=1
}

给圆加上随机颜色

Canvas百战成神-圆(1)

var colorArray=['red','blue','pink','orange','purple','green','yellow',
]
//在draw方法里加上颜色
c.fillStyle=colorArray[Math.floor(Math.random()*colorArray.length)]

将随机的颜色变为圆固定的属性

Canvas百战成神-圆(1)

this.color=colorArray[Math.floor(Math.random()*colorArray.length)]
//draw方法里填充自己的颜色
c.fillStyle=this.color

为每个圆设置最大最小半径

Canvas百战成神-圆(1)

//完整代码如下
var canvas = document.getElementById('canvas');
let c=canvas.getContext('2d');
var width=canvas.width = window.innerWidth;
var height=canvas.height = window.innerHeight;var mouse={x:undefined,y:undefined
}
var colorArray=['red','blue','pink','orange','purple','green','yellow',
]
var circleArray=[]window.addEventListener("mousemove", function(event){mouse.x = event.xmouse.y = event.y
})function Circle(x,y,vx,vy,r,maxRadius,minRadius){this.x=x;this.y=y;this.vx=vx;this.vy=vy;this.r=r;this.maxRadius=maxRadiusthis.minRadius=minRadiusthis.color=colorArray[Math.floor(Math.random()*colorArray.length)]this.draw=function(){c.beginPath()c.arc(this.x,this.y,this.r,Math.PI*2,false);c.strokeStyle='blue';c.stroke();c.fillStyle=this.colorc.fill()}this.update=function(){if(this.x-this.r<0 || this.x+this.r>width){this.vx=-1*this.vx}if(this.y-this.r<0 || this.y+this.r>height){this.vy=-1*this.vy}this.x+=this.vxthis.y+=this.vyif(mouse.x-this.x<50 && mouse.x-this.x>-50 && mouse.y-this.y<50 && mouse.y-this.y>-50){if(this.r<this.maxRadius){this.r+=1}}else if(this.r>this.minRadius){this.r-=1}this.draw()}
}for (var i=0;i<200;i++){var r=(Math.random()+0.5)*10+30;var maxRadius=(Math.random()+0.5)*10+20;var minRadius=(Math.random()+0.5)*4+1;var x=Math.random()*(width-2*r)+r;var y=Math.random()*(height-2*r)+rvar vx=(Math.random()-0.5)*2;var vy=(Math.random()-0.5)*2;circleArray.push(new Circle(x,y,vx,vy,r,maxRadius,minRadius))
}
function animate(){requestAnimationFrame(animate);c.clearRect(0,0,width,height);for (var i=0;i<circleArray.length;i++){circleArray[i].update()}
}
animate()

增多数量

Canvas百战成神-圆(1)

for (var i=0;i<800;i++){
}

窗口大小改变时刷新

var canvas = document.getElementById('canvas');
let c=canvas.getContext('2d');
var width=canvas.width = window.innerWidth;
var height=canvas.height = window.innerHeight;var mouse={x:undefined,y:undefined
}
var colorArray=['red','blue','pink','orange','purple','green','yellow',
]
var circleArray=[]window.addEventListener("mousemove", function(event){mouse.x = event.xmouse.y = event.y
})
window.addEventListener("resize", function(event){width=canvas.width = window.innerWidth;height=canvas.height = window.innerHeight;init();
})
function Circle(x,y,vx,vy,r,maxRadius,minRadius){this.x=x;this.y=y;this.vx=vx;this.vy=vy;this.r=r;this.maxRadius=maxRadiusthis.minRadius=minRadiusthis.color=colorArray[Math.floor(Math.random()*colorArray.length)]this.draw=function(){c.beginPath()c.arc(this.x,this.y,this.r,Math.PI*2,false);c.strokeStyle='blue';c.stroke();c.fillStyle=this.colorc.fill()}this.update=function(){if(this.x-this.r<0 || this.x+this.r>width){this.vx=-1*this.vx}if(this.y-this.r<0 || this.y+this.r>height){this.vy=-1*this.vy}this.x+=this.vxthis.y+=this.vyif(mouse.x-this.x<50 && mouse.x-this.x>-50 && mouse.y-this.y<50 && mouse.y-this.y>-50){if(this.r<this.maxRadius){this.r+=1}}else if(this.r>this.minRadius){this.r-=1}this.draw()}
}function init(){circleArray=[]for (var i=0;i<800;i++){var r=(Math.random()+0.5)*10+30;var maxRadius=(Math.random()+0.5)*10+20;var minRadius=(Math.random()+0.5)*4+1;var x=Math.random()*(width-2*r)+r;var y=Math.random()*(height-2*r)+rvar vx=(Math.random()-0.5)*2;var vy=(Math.random()-0.5)*2;circleArray.push(new Circle(x,y,vx,vy,r,maxRadius,minRadius))}
}
function animate(){requestAnimationFrame(animate);c.clearRect(0,0,width,height);for (var i=0;i<circleArray.length;i++){circleArray[i].update()}
}
init()
animate()

完整代码

<!DOCTYPE html>
<html lang="en">
<head><meta charset="UTF-8"><meta http-equiv="X-UA-Compatible" content="IE=edge"><meta name="viewport" content="width=device-width, initial-scale=1.0"><title>Document</title><style>*{margin: 0;padding: 0;}html,body{width: 100%;height: 100%;overflow: hidden;}::-webkit-scrollbar{display: none;}#canvas{border: 1px solid black;}</style>
</head>
<body><canvas id="canvas"></canvas>
</body>
<script>var canvas = document.getElementById('canvas');
let c=canvas.getContext('2d');
var width=canvas.width = window.innerWidth;
var height=canvas.height = window.innerHeight;var mouse={x:undefined,y:undefined
}
var colorArray=['red','blue','pink','orange','purple','green','yellow',
]
var circleArray=[]window.addEventListener("mousemove", function(event){mouse.x = event.xmouse.y = event.y
})
window.addEventListener("resize", function(event){width=canvas.width = window.innerWidth;height=canvas.height = window.innerHeight;init();
})
function Circle(x,y,dx,dy,r,maxRadius,minRadius){this.x=x;this.y=y;this.dx=dx;this.dy=dy;this.r=r;this.maxRadius=maxRadiusthis.minRadius=minRadiusthis.color=colorArray[Math.floor(Math.random()*colorArray.length)]this.draw=function(){c.beginPath()c.arc(this.x,this.y,this.r,Math.PI*2,false);c.strokeStyle='blue';c.stroke();c.fillStyle=this.colorc.fill()}this.update=function(){if(this.x-this.r<0 || this.x+this.r>width){this.dx=-1*this.dx}if(this.y-this.r<0 || this.y+this.r>height){this.dy=-1*this.dy}this.x+=this.dxthis.y+=this.dyif(mouse.x-this.x<50 && mouse.x-this.x>-50 && mouse.y-this.y<50 && mouse.y-this.y>-50){if(this.r<this.maxRadius){this.r+=1}}else if(this.r>this.minRadius){this.r-=1}this.draw()}
}function init(){for (var i=0;i<800;i++){var r=(Math.random()+0.5)*10+30;var maxRadius=(Math.random()+0.5)*10+20;var minRadius=(Math.random()+0.5)*4+1;var x=Math.random()*(width-2*r)+r;var y=Math.random()*(height-2*r)+rvar dx=(Math.random()-0.5)*2;var dy=(Math.random()-0.5)*2;circleArray.push(new Circle(x,y,dx,dy,r,maxRadius,minRadius))}
}
function animate(){requestAnimationFrame(animate);c.clearRect(0,0,width,height);for (var i=0;i<circleArray.length;i++){circleArray[i].update()}
}
init()
animate()</script>
</html>