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Html5版音乐游戏制作及分享(H5音乐游戏)

Html5版音乐游戏制作及分享(H5音乐游戏)

这里实现了Html5版的音乐游戏的核心玩法。

游戏的制作借鉴了,很多经典的音乐游戏玩法,通过简单的代码将音乐的节奏与操作相结合。

可以通过手机进行游戏,准确点击下落时的目标,进行得分。

点击试玩

游戏内的下落数据是通过手打记录的,可能有些偏差哈。

实现功能

1、Html中加入了声音控制功能

2、根据音乐节奏,准确提示敲击提示

3、判断点击时机节奏的准确性

4、手打进行音频乐谱数据的记录,可以实现多个关卡的制作

游戏内的下落数据是通过手打记录的,可能有些偏差哈。)         

源码地址:pro.youyu001.com

制作思路

1、游戏分为四条下落的区间,通过帧频动画实现效果。

2、点击时,进行下落的图片位置的判断,计算得分,并加以提示。

3、游戏中的每条下落的道是按照对象方式定义,可以添加或减少,进行难度控制(这个还没实现哈)。

4、游戏采用了手机触屏方式进行游玩。

5、游戏中的乐谱踩点,是跟着游戏先完一遍手敲的,记录游戏运行的帧频数据,进行游戏节奏的控制。

更多扩展的思路

可以通过这个思路,可以扩展出(太鼓达人、旋律天国)等等音乐游戏作品的制作。

如果还有更好的思路或对游戏开发感兴趣

可以在评论区出留言,一起探讨

代码说明

这里给出一些关键代码的说明

1、音频掉落数据数组,根据帧频计算掉落的数据

var musicArray = [{"fps":180,"button":2},{"fps":221,"button":3},{"fps":332,"button":2},{"fps":373,"button":4},{"fps":423,"button":3},{"fps":442,"button":3},{"fps":479,"button":2},{"fps":518,"button":3},{"fps":626,"button":4},{"fps":652,"button":3},{"fps":671,"button":2},{"fps":707,"button":3},{"fps":728,"button":4}];

2、每条音频通道的对象,包括显示、掉落物品控制得分判断等

function Button(){	//背景this.bjt = new PIXI.Sprite.fromImage("res/lianxi/music/bjt"+imgNumber+".png");gameObjectCeng.addChild(this.bjt);this.bjt.anchor.set(0.5,1);this.bjt.x = buttonX;this.bjt.y = 800;this.bjt.visible = false;//按钮this.button =new PIXI.Sprite.fromImage("res/lianxi/music/anniu"+imgNumber+".png");uiCeng.addChild(this.button);this.button.anchor.set(0.5,0.5);this.button.y = 754;this.button.x = this.bjt.x;this.type = imgNumber;//线this.line = new PIXI.Sprite.fromImage("res/lianxi/music/xian.png");lineCeng.addChild(this.line);this.line.anchor.set(0.5,0);this.line.x = this.bjt.x;//点击位置中心点this.kong = new PIXI.Sprite.fromImage("res/lianxi/music/kong.png");lineCeng.addChild(this.kong);this.kong.anchor.set(0.5,0.5);this.kong.x = this.bjt.x;this.kong.y =600;this.button.interactive = true;	this.animalArray = [];this.createAnimal = function(){//调用创建动物对象var animal =new Animal(this.type,this.button.x);animalCeng.addChild(animal.animal);this.animalArray.push(animal);};//动物对象进行移动this.animalMove = function(){for(var i = 0; i < this.animalArray.length; i++){var animal = this.animalArray[i];animal.move();}};//删除动物this.show = true;this.deleteAnimal = function(){for(var i = this.animalArray.length-1; i >=0; i--){var animal = this.animalArray[i];if(this.kong.y + 46 < animal.animal.y && this.show == true){this.scoreAction("miss");this.show = false;}if(animal.animal.y>800){this.show = true;animalCeng.removeChild(animal.animal);this.animalArray.splice(i,1);}}};var soft = this;var num = 1;//鼠标按下this.button.on("mousedown",function(){soft.buttonClick();});//鼠标抬起this.button.on("mouseup",function(){soft.bjt.visible = false;});this.button.on("click",function(){//var str = {"zp":zp,"button":soft.type};//musicArray.push(str);//console.log(JSON.stringify(musicArray));});//移动端点击this.button.on("touchstart",function(){soft.buttonClick();});//移动端抬起this.button.on("touchend",function(){soft.bjt.visible = false;});//点击事件this.buttonClick = function(){soft.bjt.visible = true;for(var i = 0;i < soft.animalArray.length;i++){if(soft.kong.y - 10 < soft.animalArray[i].animal.y  && soft.kong.y + 10 > soft.animalArray[i].animal.y){score += 10;scoreTxt.text = score;animalCeng.removeChild(soft.animalArray[i].animal);soft.animalArray.splice(i,1);this.scoreAction("perfect");}else if(soft.kong.y - 20 < soft.animalArray[i].animal.y  && soft.kong.y + 20 > soft.animalArray[i].animal.y){score += 5;scoreTxt.text = score;animalCeng.removeChild(soft.animalArray[i].animal);soft.animalArray.splice(i,1);this.scoreAction("good");}else if(soft.kong.y - 30 < soft.animalArray[i].animal.y  && soft.kong.y + 30 > soft.animalArray[i].animal.y){score += 1;scoreTxt.text = score;animalCeng.removeChild(soft.animalArray[i].animal);soft.animalArray.splice(i,1);this.scoreAction("bad");}//soft.bjt.visible = false;}};//键盘点击事件this.keyDown = function() {soft.bjt.visible = true;for(var i = 0;i<soft.animalArray.length;i++){if(soft.kong.y - 30 < soft.animalArray[i].animal.y  && soft.kong.y + 30 > soft.animalArray[i].animal.y){score ++;scoreTxt.text = score;animalCeng.removeChild(soft.animalArray[i].animal);soft.animalArray.splice(i,1);}//soft.bjt.visible = false;}// var str = {"zp":zp,"button":soft.type};// musicArray.push(str);// console.log(JSON.stringify(musicArray));};this.keyUp = function() {soft.bjt.visible = false;};//记录点击之后结果this.scoreArray = [];this.scoreAction = function(name){var score = new PIXI.Sprite.fromImage("res/lianxi/music/"+name+".png");gameObjectCeng.addChild(score);score.y = 540;score.x = this.bjt.x;score.anchor.set(0.5,0.5);score.alpha = 1;this.scoreArray.push(score);};//成绩效果图片移动this.scoreMove = function(){for(var i = 0; i < this.scoreArray.length; i++){var score = this.scoreArray[i];score.alpha -= 0.01;score.y -= 2;}for(var i = this.scoreArray.length - 1; i >= 0; i--){var score =this.scoreArray[i];if(score.y <= 400){gameObjectCeng.removeChild(score);this.scoreArray.splice(i,1);}}};}

3、下落图片的对象,控制下落的速度及显示样式。

	function Animal(type,animalX){var number=Math.floor(Math.random()*5+1);if(type == 1){this.animal = new PIXI.Sprite.fromImage("res/lianxi/music/blue/lan" + number + ".png");}if(type == 2){this.animal = new PIXI.Sprite.fromImage("res/lianxi/music/green/lv" + number + ".png");}if(type == 3){this.animal = new PIXI.Sprite.fromImage("res/lianxi/music/red/hong" + number + ".png");}if(type == 4){this.animal = new PIXI.Sprite.fromImage("res/lianxi/music/yellow/huang" + number + ".png");}this.animal.anchor.set(0.5,0.5);this.animal.x = animalX;this.animal.y = 0;//动物对象移动this.move = function(){this.animal.y += 3.33;}}

4、音频的控制,这里封装了Html网页通过Js对音频文件的播放控制。

	function SoundManager() {var audioObj = {};var cacheNum = 3;//预留声音最小个数//添加声音this.addAudio = function(name, url) {var audio = new Audio();//audio.autoplay = true;audio.src = url;audio.load();//audio.pause();audio.preload="auto";document.body.appendChild(audio);var audioArr = audioObj[name];if(audioArr == null) {audioArr = [];}audioArr.push(audio);audioObj[name] = audioArr;if(audioArr.length < cacheNum) {//自动添加该音色this.addAudio(name, audio.src);}}//播放声音this.play = function(name, loop = false) {var audioArr = audioObj[name];var audio = null;if(audioArr.length > 0) {audio = audioArr[0];audioArr.splice(0, 1);if(loop == true) {audio.loop = true;}audio.play();audio.onended = function() {//console.log(audio + "音频播放完成" + audio.src);audioArr.push(audio);};if(audioArr.length < cacheNum) {//console.log("缓存数量不够了!");//自动添加该音色this.addAudio(name, audio.src);}} else {//console.log("没有该声音的缓存");}return audio;}}var soundManager = null;SoundManager.getInstance = function() {if(soundManager == null) {soundManager = new SoundManager();}return soundManager;}SoundManager.getInstance().addAudio("bgm", "res/lianxi/music/tkzc.mp3");